Hypothesis 2
Of the users in the target demographic who are shown mockup flows of the game concept, at least 70% of them would be very interested in the game:
- Audience: Targets the young adults in India.
- Acquisition: Uses your friends network for recruitment.
- Validation: This includes the % of people who are very interested in the game.
- Execution:
- Build rough mock-ups using MockFlow in a day.
- Walk people through the mock-ups.
- Collect feedback.
- Result: Overall, there was unanimous interest in the game concept, but a few mentioned that they may be uncomfortable being on video online.
- Learning: In general, charades is popular in India, and people are interested in trying out an online game:
