Unity 3.x Game Development by Example Beginner's Guide
Ryan Henson Creighton更新时间:2021-04-02 18:35:04
最新章节:Index封面
版权信息
Credits
About the Author
About the Reviewer
www.PacktPub.com
Support files eBooks discount offers and more
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Time for action – heading
Reader feedback
Customer support
Chapter 1. That's One Fancy Hammer!
Introducing Unity 3D
Unity takes over the world
Browser-based 3D? Welcome to the future
Time for action – Install the Unity Web Player
Welcome to Unity 3D!
Walk before you can run (or double jump)
There's no such thing as "finished"
Stop! Hammer time
The wonders of technology!
The Scene window
Don't stop there—live a little!
Summary
Chapter 2. Let's Start with the Sky
That little lightbulb
The siren song of 3D
Features versus content
A game with no features
Mechanic versus skin
Trapped in your own skin
That singular piece of joy
One percent inspiration
Motherload
Heads up!
Artillery Live!
Pong
The mechanic that launched a thousand games
Toy or story
Redefining the sky
Summary
Chapter 3. Game 1: Ticker Taker
Kick up a new Unity project
'Tis volley
Keep the dream alive
Slash and burn!
The many faces of keep-up
Creating the ball and the hitter
Time for action – Creating the ball
A ball by any other name
Time for action – Renaming the ball
Origin story
Time for action – Moving the ball Into the "sky"
Time for action – Shrinking the ball
Time for action – Saving your scene
Time for action – Adding the paddle
Keeping yourself in the dark
Time for action – Adding a light
Time for action – Moving and rotating the light
Are you a luminary?
Time for action – Camera mania
Time for action – Test your game
Let's get physical
Time for action – Adding physics to your game
Understanding the gravity of the situation
More bounce to the ounce
Time for action – Make the ball bouncy
Summary
Chapter 4. Code Comfort
What is code?
Time for action – Writing your first Unity script
A leap of faith
Lick it and stick it
It's all Greek to me
You'll never go hungry again
With great sandwich comes great responsibility
Examining the code
Time for action – Find the Mesh Renderer component
Time for action – Make the ball re-appear
Ding!
Time for action – Journey to the Unity Script Reference
The Renderer class
What's another word for "huh"?
It's been fun
Time for action – Unstick the script
Gone but not forgotten
Why code?
Equip your baby bird
Time for action – Creating a new MouseFollow script
A capital idea
Animating with code
Time for action – Animating the paddle
Pick a word—(almost) any word
Screen coordinates versus world coordinates
Move the paddle
Worst. Game. Ever.
See the matrix
Time for action – Listening to the paddle
A tiny bit o' math
Tracking the numbers
Futzing with the numbers
Time for action – Logging the new number
She's A-Work!
Somebody get me a bucket
Time for action – Declaring a variable to store the screen midpoint
Using all three dees
Time for action – Following the Y position of the mouse
A keep-up game for robots
Once more into the breach
Time for action – Re-visiting the Unity Language Reference
Our work here is done
Time for action – Adding the sample code to your script
One final tweak
Educated guesses
Right on target
Keep it up
Chapter 5. Game #2: Robot Repair
You'll totally flip
A blank slate
You're making a scene
Time for action – Setting up two scenes
No right answer
Time for action – Preparing the GUI
The beat of your own drum
Time for action – Creating and linking a custom GUI skin
Time for action – Creating a button UI control
Want font?
Cover your assets
Time for action – Nix the mip-mapping
Front and center
Time for action – Centering the button
To the game!
Time for action – Adding both scenes to the Build List
Set the stage for robots
Time for action – Preparing the game scene
The game plan
Have some class!
Time for action – Storing the essentials
Start me up
Going loopy
The anatomy of a loop
To nest is best
Seeing is believing
Time for action – Creating an area to store the grid
Build that grid
Now you're playing with power!
Chapter 6. Game #2: Robot Repair Part 2
From zero to game in one chapter
Finding your center
Time for action – Centering the game grid vertically
Time for action – Centering the game grid horizontally
Down to the nitty griddy
Time for action – Preparing to build the deck
Time for action – Building the deck
Time for action – Modifying the img argument
What exactly is "this"?
Random reigns supreme
Second dragon down
Time to totally flip
Time for action – Making the cards two-sided
Time for action – Building the card-flipping function
Time for action – Building the card-flipping function
Pumpkin eater
Stabby McDragonpoker rides again
Game and match
Time for action – ID the cards
Time for action – Comparing the IDs
On to the final boss
Time for action – Checking for victory
Bring. It. On.
Chapter 7. Don't Be a Clock Blocker
Apply pressure
Time for action – Preparing the clock script
Time for more action – Preparing the clock text
Still time for action – Changing the clock text color
Time for action rides again – Creating a font texture and material
Time for action – What's with the tiny font?
Time for action – Preparing the clock code
Time for action – Creating the countdown logic
Time for action – Displaying the time onscreen
Picture it
Time for action – Grabbing the picture clock graphics
Time for action – Flexing those GUI muscles
The incredible shrinking clock
Keep your fork—there's pie!
How they did it
Time for action – Rigging up the textures
Time for action – Writing the pie chart script
Time for action – Commencing operation pie clock
Time for action – Positioning and scaling the clock
Unfinished business
Chapter 8. Ticker Taker
Welcome to Snoozeville
Time for action – Exploring the models
Time for action – Hands up!
Time for action – Changing the FBX import scale settings
Time for action – Making the mesh colliders convex
Time for action – Making the hands and tray follow the mouse
Time for action – Get your heart on
Time for action – Ditch the ball and paddle
Time for action – Material witness
This just in: this game blows
Time for action – Multiple erections
Time for action – Creating a font texture
Time for action – Creating the HeartBounce script
Time for action – Tagging the tray
Time for action –Tweak the bounce
Time for action – Keeping track of the bounces
Time for action – Adding the lose condition
Time for action – Adding the Play Again button
Chapter 9. Game #3: The Break-Up
Time for action – Bombs away!
Time for action – Poke those particles
Time for action – Creating a spark material
Time for action – Prefabulous
Time for action – Lights camera apartment
Time for action – Adding the character
Time for action – Registering the animations
Time for action – Scripting the character
Time for action – Opening the pod bay door Hal
Time for action – Collision-enable the character
Time for action – Re-prefab the prefab
Time for action – Apocalypse now?
Time for action – Go boom
Time for action – The point of impact
Time for action – Hook up the explosion
Summary
Chapter 10. Game #3: The Break-Up Part 2
Time for action – Amass some glass
Time for action – Creating a Particle System
Time for action – Making it edgier!
Time for action – Containing the explosion
Time for action – Let's get lazy
Very variable?
Terminal velocity is a myth—bombs fall faster
Time for action – Tagging the objects
Time for action – Writing the collision detection code
Time for action – Animation interrupts
Time for action – Adding facial explosions
Time for action – Making some noise
Time for action – Adding sounds to the FallingObjectScript
What's the catch?
Time for action – Mixing it up a bit
Summary
Chapter 11. Game #4: Shoot the Moon
Time for action – Duplicating your game project
Time for action – Spacing this sucker up a bit
Time for action – Enter the hero
Time for action – It's a hit!
Time for action – Bring on the bad guys
Time for action – Do some housekeeping
Time for action – Fixing the fall
Time for action – Tweak the hero
Time for action – Give up the func
Time for action – Itchy trigger finger
Time for action – Futurize the bullet
Time for action – Building Halo
Time for action – Fire!
Time for action – Code do-si-do
Time for action – The maaagic of aaaarguments
Time for action – Adding the most important part of any space shooter
Summary
More hospitality
Chapter 12. Action!
Open heart surgery
Time for action – Haul in the hallway
Time for action – Meet me at camera two
Time for action – Adjusting the Main Camera
Time for action – Deck the halls
Time for action – Turn on the lights
Time for action – Setting up the camera rig
Time for action – Animating the bouncer
Time for action – I like to move it move it
Time for action – Animating the runner
Time for action – How to "handle" Nurse Slipperfoot
Time for action – You spin me right round
Time for action – Deploying your game
Time to grow
Beyond the book
Appendix A. References
Online resources
Offline resources
Free development tools
Content sites
Game portals
Index
更新时间:2021-04-02 18:35:04