Time for action – Camera mania

If you had a good time playing with all the light settings, you're going to lose your mind when you check out the camera! Cameras in 3D programs are simulations of how the light rays bend around from a single perspective point. 3D cameras can simulate many different lenses, focal lengths, and effects. For now, we're just going to ensure that our camera is adjusted properly so that we're all on the same page, but don't be afraid to goof around with the camera controls if you're dying to get into some trouble.

  1. In the Hierarchy panel, click to select the Main Camera Game Object. You'll notice you get a cool little Camera Preview picture-in-picture to show you what the camera "sees".
  2. In the Inspector panel, adjust the camera's position to X:0 Y:1 Z:-2.5. The paddle and ball should now be nicely framed in the Game view as shown in the following screenshot: